Little Ninja new Sprites and Tiles!
Well, after the Dreamcast release of Wind and Water: Puzzle Battles we had a short two week vacation which was mostly spent playing games.
Back on the drawing board, we decided to make a “small” game project which we could handle leisurely. So we chose to expand one of our previous projects, namely “Little Ninja” or “Shounin Ryuuhi”, a Ninja platformer.
First of all, I took the original main character and did an overhaul so that he would still be small (which is the idea), but versatile to animate. This is the result:

I haven’t decided on the final look yet, but this is probably what I will stick to.

Also, we decided to make a new “terrain interactive” engine, and we chose the following angles for tiles:

This is because a 45 degree angle is a perfect one-pixel diagonal line, and the other ones are perfect two-pixel diagonal lines. Any other irregular lines will need too much work to look elegant. This is a preliminary tileset to make the map editor a little easier on the eyes.Instead of just “pasting” the character on top of any terrain, we will make him really interact with it. So the little Ninja stands and acts differently depending on the inclination of the plane:

Finally, I made this “Stick Ninja” to test the animation flow and interaction. His name is Chopsticks the Ninjaâ„¢. Having so much terrain interaction means a LOT of animation on my part. So there goes our “simple” game project…




November 16th, 2008 at 6:02 pm
so what platforms are you planning on releasing this for?
November 19th, 2008 at 1:53 pm
[...] « Little Ninja new Sprites and Tiles! [...]
February 14th, 2009 at 8:33 pm
We’re still not sure on which platforms Little Ninja will run. As for now, it runs smoothly on Windows and GP2X
August 24th, 2009 at 10:56 pm
Please make it for the Dreamcast. Just bought the amazing Wind and Water