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	<title>Comments on: Into the Platform Game Engine (Part 2)</title>
	<atom:link href="http://dev.yuanworks.com/2008/12/11/into-the-platform-game-engine-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://dev.yuanworks.com/2008/12/11/into-the-platform-game-engine-part-2/</link>
	<description>Video game development, tutorials, design, and news</description>
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		<title>By: Rachel</title>
		<link>http://dev.yuanworks.com/2008/12/11/into-the-platform-game-engine-part-2/comment-page-1/#comment-160</link>
		<dc:creator>Rachel</dc:creator>
		<pubDate>Thu, 05 Mar 2009 05:38:17 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=47#comment-160</guid>
		<description>I usually don</description>
		<content:encoded><![CDATA[<p>I usually don</p>
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	<item>
		<title>By: Yuan-Hao</title>
		<link>http://dev.yuanworks.com/2008/12/11/into-the-platform-game-engine-part-2/comment-page-1/#comment-151</link>
		<dc:creator>Yuan-Hao</dc:creator>
		<pubDate>Sun, 15 Feb 2009 02:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=47#comment-151</guid>
		<description>&lt;b&gt;@AZanshin:&lt;/b&gt; It actually says &quot;PLANO&quot; which means &quot;plain (terrain)&quot; in Spanish :D

&lt;b&gt;@Andre:&lt;/b&gt; Thanks! As for the next tile, the way we do it is checking the tile next to him, which may be a possible land. So, if he lands on a different tile (x % 16 != xd % 16) Little Ninja will follow the rules of the tile next to him, not the one he&#039;s on, and as you say, adjust the Y position. Let me know if this is clear or if you need any further explanation :)</description>
		<content:encoded><![CDATA[<p><b>@AZanshin:</b> It actually says &#8220;PLANO&#8221; which means &#8220;plain (terrain)&#8221; in Spanish <img src='http://dev.yuanworks.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><b>@Andre:</b> Thanks! As for the next tile, the way we do it is checking the tile next to him, which may be a possible land. So, if he lands on a different tile (x % 16 != xd % 16) Little Ninja will follow the rules of the tile next to him, not the one he&#8217;s on, and as you say, adjust the Y position. Let me know if this is clear or if you need any further explanation <img src='http://dev.yuanworks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: AZanshin</title>
		<link>http://dev.yuanworks.com/2008/12/11/into-the-platform-game-engine-part-2/comment-page-1/#comment-149</link>
		<dc:creator>AZanshin</dc:creator>
		<pubDate>Wed, 11 Feb 2009 21:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=47#comment-149</guid>
		<description>What does the flashing text say lol it flashes every now and then it says FLANO !! or something like that and also fix ...shows up</description>
		<content:encoded><![CDATA[<p>What does the flashing text say lol it flashes every now and then it says FLANO !! or something like that and also fix &#8230;shows up</p>
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	<item>
		<title>By: Andre</title>
		<link>http://dev.yuanworks.com/2008/12/11/into-the-platform-game-engine-part-2/comment-page-1/#comment-145</link>
		<dc:creator>Andre</dc:creator>
		<pubDate>Mon, 26 Jan 2009 14:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=47#comment-145</guid>
		<description>Hi.

First off all, congratulations for your project and this great material you post here. I&#039;ve discovered you web site recently and I am really excited about the ideas you gave me on my own efforts. I&#039;d like to ask you about the slope algo you described. In you example, on a 45 degree slope, you move Y + 1 for every X + 1 pixels. Considering that image. When the ninja is at the first tile of the slope, all you have to do is to increment his Y based on the X distance he walks (dx). What do you do for the next tile? You use the same algo but adds some base, so that as he walks you adjust his Y position?

Thanks in advance,

Andre
Sao Paulo - Brazil</description>
		<content:encoded><![CDATA[<p>Hi.</p>
<p>First off all, congratulations for your project and this great material you post here. I&#8217;ve discovered you web site recently and I am really excited about the ideas you gave me on my own efforts. I&#8217;d like to ask you about the slope algo you described. In you example, on a 45 degree slope, you move Y + 1 for every X + 1 pixels. Considering that image. When the ninja is at the first tile of the slope, all you have to do is to increment his Y based on the X distance he walks (dx). What do you do for the next tile? You use the same algo but adds some base, so that as he walks you adjust his Y position?</p>
<p>Thanks in advance,</p>
<p>Andre<br />
Sao Paulo &#8211; Brazil</p>
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	<item>
		<title>By: Shadow</title>
		<link>http://dev.yuanworks.com/2008/12/11/into-the-platform-game-engine-part-2/comment-page-1/#comment-117</link>
		<dc:creator>Shadow</dc:creator>
		<pubDate>Mon, 15 Dec 2008 17:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=47#comment-117</guid>
		<description>Hi, nice work =)

I&#039;d like to know, if it would be possible make a ps2 port after you finish the game ^^

thanks, see ya! xD</description>
		<content:encoded><![CDATA[<p>Hi, nice work =)</p>
<p>I&#8217;d like to know, if it would be possible make a ps2 port after you finish the game ^^</p>
<p>thanks, see ya! xD</p>
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