<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Making the stage art!</title>
	<atom:link href="http://dev.yuanworks.com/2008/12/22/making-the-stage-art/feed/" rel="self" type="application/rss+xml" />
	<link>http://dev.yuanworks.com/2008/12/22/making-the-stage-art/</link>
	<description>Video game development, tutorials, design, and news</description>
	<lastBuildDate>Fri, 25 Feb 2011 23:11:34 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Psykotine</title>
		<link>http://dev.yuanworks.com/2008/12/22/making-the-stage-art/comment-page-1/#comment-132</link>
		<dc:creator>Psykotine</dc:creator>
		<pubDate>Sat, 03 Jan 2009 23:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=55#comment-132</guid>
		<description>Hello,

Great Works !!!! nice screenshots

I Hope a Dreamcast Version for this game...

PLEASE !!!!!</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>Great Works !!!! nice screenshots</p>
<p>I Hope a Dreamcast Version for this game&#8230;</p>
<p>PLEASE !!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yuan-Hao</title>
		<link>http://dev.yuanworks.com/2008/12/22/making-the-stage-art/comment-page-1/#comment-129</link>
		<dc:creator>Yuan-Hao</dc:creator>
		<pubDate>Fri, 02 Jan 2009 17:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=55#comment-129</guid>
		<description>Hi,

Well about 2 players we can&#039;t say much about it yet but we&#039;ll keep it in mind!

Most tools we use are proprietary, for programming languages, the game is coded on C/C++ and tools are mostly on Visual Basic/C#.

Thanks for the support everyone!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Well about 2 players we can&#8217;t say much about it yet but we&#8217;ll keep it in mind!</p>
<p>Most tools we use are proprietary, for programming languages, the game is coded on C/C++ and tools are mostly on Visual Basic/C#.</p>
<p>Thanks for the support everyone!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dreamcasting2008</title>
		<link>http://dev.yuanworks.com/2008/12/22/making-the-stage-art/comment-page-1/#comment-126</link>
		<dc:creator>dreamcasting2008</dc:creator>
		<pubDate>Sat, 27 Dec 2008 01:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=55#comment-126</guid>
		<description>After oredering wind and water for Dreamcast this game will be next.Besides keeping the Dream alive its the biggest motive.If u support Dreamcast then i support u.
Thanx</description>
		<content:encoded><![CDATA[<p>After oredering wind and water for Dreamcast this game will be next.Besides keeping the Dream alive its the biggest motive.If u support Dreamcast then i support u.<br />
Thanx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nick</title>
		<link>http://dev.yuanworks.com/2008/12/22/making-the-stage-art/comment-page-1/#comment-124</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Fri, 26 Dec 2008 09:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=55#comment-124</guid>
		<description>hi ,
ur ninja project is really very intresting . now i am fan of urs :) . One quick question what tools(software , grapchis , programming lang ..) are u using to develop this . Really wana know ,

Thanks , keep up the good work.</description>
		<content:encoded><![CDATA[<p>hi ,<br />
ur ninja project is really very intresting . now i am fan of urs <img src='http://dev.yuanworks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  . One quick question what tools(software , grapchis , programming lang ..) are u using to develop this . Really wana know ,</p>
<p>Thanks , keep up the good work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BaldMonk</title>
		<link>http://dev.yuanworks.com/2008/12/22/making-the-stage-art/comment-page-1/#comment-123</link>
		<dc:creator>BaldMonk</dc:creator>
		<pubDate>Fri, 26 Dec 2008 01:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=55#comment-123</guid>
		<description>Looking great so far... Can&#039;t wait... But for the love of God... If you havn&#039;t considered it yet, please make it 2 player... It would be soooooo awesome.</description>
		<content:encoded><![CDATA[<p>Looking great so far&#8230; Can&#8217;t wait&#8230; But for the love of God&#8230; If you havn&#8217;t considered it yet, please make it 2 player&#8230; It would be soooooo awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Abeisgreat</title>
		<link>http://dev.yuanworks.com/2008/12/22/making-the-stage-art/comment-page-1/#comment-122</link>
		<dc:creator>Abeisgreat</dc:creator>
		<pubDate>Thu, 25 Dec 2008 01:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=55#comment-122</guid>
		<description>Even the chance of a DC port makes me so damned happy haha.</description>
		<content:encoded><![CDATA[<p>Even the chance of a DC port makes me so damned happy haha.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yuan-Hao</title>
		<link>http://dev.yuanworks.com/2008/12/22/making-the-stage-art/comment-page-1/#comment-121</link>
		<dc:creator>Yuan-Hao</dc:creator>
		<pubDate>Tue, 23 Dec 2008 17:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=55#comment-121</guid>
		<description>Hi wertigon,

Well, to tell the truth, you can&#039;t call it a &quot;port&quot; yet since we don&#039;t know for what consoles it will be released! :D

But in any case, we&#039;ll definitely think about it as soon as we have a Pandora on our hands. Don&#039;t worry, we&#039;ll try to keep things as portable as possible for GP2X/WIZ, Pandora, and Dreamcast.</description>
		<content:encoded><![CDATA[<p>Hi wertigon,</p>
<p>Well, to tell the truth, you can&#8217;t call it a &#8220;port&#8221; yet since we don&#8217;t know for what consoles it will be released! <img src='http://dev.yuanworks.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>But in any case, we&#8217;ll definitely think about it as soon as we have a Pandora on our hands. Don&#8217;t worry, we&#8217;ll try to keep things as portable as possible for GP2X/WIZ, Pandora, and Dreamcast.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wertigon</title>
		<link>http://dev.yuanworks.com/2008/12/22/making-the-stage-art/comment-page-1/#comment-120</link>
		<dc:creator>wertigon</dc:creator>
		<pubDate>Tue, 23 Dec 2008 12:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=55#comment-120</guid>
		<description>Seems very nice, one question though, will this game feature a Pandora port? I&#039;d gladly pay money for that if it&#039;s even half as good as W&amp;W was. :)</description>
		<content:encoded><![CDATA[<p>Seems very nice, one question though, will this game feature a Pandora port? I&#8217;d gladly pay money for that if it&#8217;s even half as good as W&amp;W was. <img src='http://dev.yuanworks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>

