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	<title>Comments on: Little Ninja Platform Engine: Running and sliding</title>
	<atom:link href="http://dev.yuanworks.com/2009/01/06/little-ninja-platform-engine-running-and-sliding/feed/" rel="self" type="application/rss+xml" />
	<link>http://dev.yuanworks.com/2009/01/06/little-ninja-platform-engine-running-and-sliding/</link>
	<description>Video game development, tutorials, design, and news</description>
	<lastBuildDate>Tue, 27 Jul 2010 09:43:09 +0000</lastBuildDate>
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		<title>By: Clint Araneo</title>
		<link>http://dev.yuanworks.com/2009/01/06/little-ninja-platform-engine-running-and-sliding/comment-page-1/#comment-2356</link>
		<dc:creator>Clint Araneo</dc:creator>
		<pubDate>Wed, 12 May 2010 19:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=60#comment-2356</guid>
		<description>Excelent blog, I recently came across it and I’m already a fan. I recently shed 30 pounds in thirty  days, and I am excited to share my weight loss success with as many people as possible. If I can lose the weight then any one can. No matter what you do, never quit and you WILL reach all your weight loss goals!</description>
		<content:encoded><![CDATA[<p>Excelent blog, I recently came across it and I’m already a fan. I recently shed 30 pounds in thirty  days, and I am excited to share my weight loss success with as many people as possible. If I can lose the weight then any one can. No matter what you do, never quit and you WILL reach all your weight loss goals!</p>
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		<title>By: WokandaHardPlaice</title>
		<link>http://dev.yuanworks.com/2009/01/06/little-ninja-platform-engine-running-and-sliding/comment-page-1/#comment-2342</link>
		<dc:creator>WokandaHardPlaice</dc:creator>
		<pubDate>Sun, 07 Mar 2010 10:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=60#comment-2342</guid>
		<description>I&#039;d love to see this finished and a comercial release for the Dreamcast! From what I&#039;ve seen it&#039;s shaping up nicely!</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see this finished and a comercial release for the Dreamcast! From what I&#8217;ve seen it&#8217;s shaping up nicely!</p>
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		<title>By: Running Articles</title>
		<link>http://dev.yuanworks.com/2009/01/06/little-ninja-platform-engine-running-and-sliding/comment-page-1/#comment-2261</link>
		<dc:creator>Running Articles</dc:creator>
		<pubDate>Thu, 14 May 2009 06:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=60#comment-2261</guid>
		<description>Great article.  I believe that running is essential in weight loss!</description>
		<content:encoded><![CDATA[<p>Great article.  I believe that running is essential in weight loss!</p>
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	<item>
		<title>By: Yuan-Hao</title>
		<link>http://dev.yuanworks.com/2009/01/06/little-ninja-platform-engine-running-and-sliding/comment-page-1/#comment-152</link>
		<dc:creator>Yuan-Hao</dc:creator>
		<pubDate>Sun, 15 Feb 2009 02:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=60#comment-152</guid>
		<description>&lt;b&gt;@ARme:&lt;/b&gt; It&#039;s composed of FSM, but there is no robust framework. On some occasions, there are different animations for each enter-state/in-state/end-state. Transition animations are very important though :)

&lt;b&gt;@Sebastian:&lt;/b&gt; It will be playable on PC, not sure if it will be released though. Depends on what you guys want :)

&lt;b&gt;@josepzin:&lt;/b&gt; ¡Gracias! Los estaremos manteniendo al tanto en el foro de GP2X :)</description>
		<content:encoded><![CDATA[<p><b>@ARme:</b> It&#8217;s composed of FSM, but there is no robust framework. On some occasions, there are different animations for each enter-state/in-state/end-state. Transition animations are very important though <img src='http://dev.yuanworks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><b>@Sebastian:</b> It will be playable on PC, not sure if it will be released though. Depends on what you guys want <img src='http://dev.yuanworks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><b>@josepzin:</b> ¡Gracias! Los estaremos manteniendo al tanto en el foro de GP2X <img src='http://dev.yuanworks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: josepzin</title>
		<link>http://dev.yuanworks.com/2009/01/06/little-ninja-platform-engine-running-and-sliding/comment-page-1/#comment-138</link>
		<dc:creator>josepzin</dc:creator>
		<pubDate>Fri, 16 Jan 2009 11:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=60#comment-138</guid>
		<description>Mucha suerte con este nuevo proyecto, ¡¡sois muy buenos!!</description>
		<content:encoded><![CDATA[<p>Mucha suerte con este nuevo proyecto, ¡¡sois muy buenos!!</p>
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		<title>By: Sebastian Garcia</title>
		<link>http://dev.yuanworks.com/2009/01/06/little-ninja-platform-engine-running-and-sliding/comment-page-1/#comment-136</link>
		<dc:creator>Sebastian Garcia</dc:creator>
		<pubDate>Sat, 10 Jan 2009 14:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=60#comment-136</guid>
		<description>Congratulations!!! I&#039;m sure, this will be a great game when it&#039;s finished. Do you planning to do this game playable in a pc ? or will be playable on dreamcast, gp2x only?

   Congratulations again! =)
      Sebastián García

   PD: The slide animation, looks like Strider Hiryu sliding style, this is cool! =D</description>
		<content:encoded><![CDATA[<p>Congratulations!!! I&#8217;m sure, this will be a great game when it&#8217;s finished. Do you planning to do this game playable in a pc ? or will be playable on dreamcast, gp2x only?</p>
<p>   Congratulations again! =)<br />
      Sebastián García</p>
<p>   PD: The slide animation, looks like Strider Hiryu sliding style, this is cool! =D</p>
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		<title>By: ARme</title>
		<link>http://dev.yuanworks.com/2009/01/06/little-ninja-platform-engine-running-and-sliding/comment-page-1/#comment-135</link>
		<dc:creator>ARme</dc:creator>
		<pubDate>Thu, 08 Jan 2009 18:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://dev.yuanworks.com/?p=60#comment-135</guid>
		<description>Waw !
I wish to know the programming logic behind such animation.
I mean is this something like a finite state machine or is there a robust framework for every animation ?
I would so much improve this in my game, animation is too erratic and cycle based :(</description>
		<content:encoded><![CDATA[<p>Waw !<br />
I wish to know the programming logic behind such animation.<br />
I mean is this something like a finite state machine or is there a robust framework for every animation ?<br />
I would so much improve this in my game, animation is too erratic and cycle based <img src='http://dev.yuanworks.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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