Little Ninja: Retaking the Game Engine

Little Ninja Work in Progress

Hi everyone, welcome back to the Yuan Works DEV blog! ^^

We are slowly bringing Little Ninja back on his feet, as well as our GameDev blog, with information of what’s happening behind the scenes.

Regarding some questions you may have or that we usually get asked a lot (IE: “Will this game run on my favorite console”, or, “Is Little Ninja your next big project?”), we’ll be addressing them at the end of this post. For now, on to the Engine!

Game Engine update, and a new member in our team!

One of the most important aspect of a good platformer is how smooth it is played, as you may remember in previous posts, mechanics like running, sliding, double jumping, and wall hanging were pretty much functional. However, physics and collisions were temporarily implemented just for the Ninja itself, so adding a new enemy or player would mean having to program each of them separately.

The solution was to start working on a solid Physics and Collisions Engine, which programmer Alejandro Di Mare, is currently working on. He’s working on game mechanics and general development too, but as for now this is one of our priorities, while I (Yuan-Hao) will be working on tools and editors, as well as porting old tools from Wind and Water to Little Ninja.

Anyway, we’ll be posting with more details on that later :) Here’s a short video of Little Ninja’s new collisions as well as the Map Editor. Jumping physics have been improved too:

Old collisions have been removed for now, but the new ones will work with all sprites, so as soon as it’s done, adding enemies and real gameplay will be quite easy!

What about the graphics?

Speaking of enemies, Yuan-Hsi decided that a Ninja without a Nemesis is not a real ninja! So here’s some WIP of a new sprite:

Little Ninja Sprites

Graphics are not as important for now, as the three of us are more focused on engine and gameplay mechanics, but it’s always a treat to get a hang of the look and feel :)

Future of Little Ninja

For some time now, we’ve received some questions regarding Little Ninja, as well as a lot of support from fans. Thanks! It’s actually your support that got us back into working on Little Ninja, and what will shape its future!

Will Little Ninja run for  [ insert your favorite console here ] ?

Little Ninja technically run on whatever Wind and Water worked for, as we are using the same architecture. So that means: Windows, Linux, Dreamcast, and Linux-based portable devices like Pandora and the GCW. Technically…!

Yay! So will it be released for my [beloved console] !

That’s a whole different story! =D Each different release needs a lot of work, testing, and porting. For example, W&W’s Dreamcast manual was 50 pages long, and designing the whole packaging took a long time! The game was also translated 100% to Japanese.

Wind and Water’s packaging for Dreamcast

We’re not even sure if it’s going to be our big project or if it’s going to get released — we’re not thinking about that yet, it’s too early for that!

So why don’t you guys Kickstart or open preorders or do some funding? What about newer systems?

When W&W was released, things were different! Android was not so popular, Steam was not as big as it is now, and Kickstarter probably didn’t exist.

We’re aware of all the options, but to tell the truth, we enjoy the process of making games — we love making them, even though there are hardships to endure.

Little Ninja is on a very early stage of development, and we wanna show you guys more of Little Ninja, and think less about how we’re gonna make it happen.

Let’s worry about making a fun game, all we ask from you guys is your support and feedback! This will all shape up the future of Little Ninja – let us know what you think, share it, follow Yuan Works on Facebook, we’re retaking our Twitter account, and if you blog about us, don’t forget to let us know! (English, Español, 中文, 日本語, Italiano, un peu de français, or any other language we don’t speak is fine!)

Updates will be coming, and thanks for reading!

10 Comments

  • wjc says:

    Great to get a dev update email from you guys! I’m excited for Little Ninja…of course, I want a physical dreamcast version when all is said and done!

  • DDT says:

    Another vote for a physical Dreamcast verison – I loved the Wind and Water release, very polished! I’m super excited about this. Keep up the good work!

  • alexislight says:

    buenisimo, si bien no tuve la suerte de probar el w&w, tengo mucha espectativa por ver si LN queda tan bien!!
    animos y buena suerte! :)

  • Liam says:

    Cant wait for this on Dreamcast!! Ive been waiting a long time. :-)

  • Yuan Works says:

    Alright, taking notes :)

    @alexislight gracias! Siempre se puede jugar para Windows o Linux de gratis, así te das una idea de qué estamos haciendo ;D

  • Anonymous says:

    Dreeeeeeeaaaaaaaamcast!

  • Omnibot2000 says:

    It is just great to see that you finally continued developing Little Ninja. This is a game I hunger for, the artwork, the setting, it looks so fluid and bouncy, I really wish there will be a physical release for Dreamcast someday. I would preorder it TODAY even if it took you three more years to finish it. I hope you are having lots of fun developing it and I wish you all the support in the world. I’ll be waiting and I’m very much looking forward to watching the progress in this blog. Thanks guys!

  • Archonn says:

    Welcome back!
    Now where’s that Wind and Water Online… Because let’s face it, it’s the only way anyone good at W&W will ever get a decent human opponent (not that the secret cpu difficulty (Ryukenden?) isn’t enough for mere humans, mind you). Though even the showoff aspect of it we did get to demo waay back then was pretty cool!

    Also, hey, forums have been 404′ing for a while now (and had quite the issue with spam before then – which is probably why you took them down, when you think about it)

  • Riemann80 says:

    It would love to see this game having a physical distribution on Dreamcast. :)

  • LuSimon says:

    I would love to see this on Pandora